KIDWARE- offers endless possibilities for creativity, curriculum integration, advanced math skills including fractions, problem-solving skills, development of phonemic awareness, phonics, sequencing skill, recording feature, more lesson plans and integration ideas, supports bilingual students, is non-violent, and much more!


Suggestions for Using KIDWARE to Extend Children's Learning


What Are We Learning about our Children from our Anecdotal Records?


Here are some ideas that may be helpful in using the computer to support and extend children's learning.  These suggestions are based on anecdotal notes that were submitted by teachers (at the beginning of the school year); however, you, as the teacher, are in the best position to make accommodations and refinements to these suggestions because you have ongoing experience and knowledge of each child and you know the curriculum activities and framework for organizing your content.

Child 1:  How do you spell “snow?”  Types words himself.  Wrote names of brothers.  Looked at the class list.

 

Use Mural Maker to print pictures and word labels, especially words and pictures that are meaningful to the child.  The pictures and words on the wall could reflect content of a thematic unit, or characters in a read-aloud story.

 

 

 

Child 2:  There’s my name.  “There’s Carmen’s name”….pointing to icons.

 

Use Mural Maker to print large versions of your class' icons.  Let children match the icons with their name labels.  Have a partner check their work.

 

 

Child 3:  “I want to type my name.”  Typed “DAN LEA.”  “I want to type Ashley’s name.”  Copied and typed Ashley’s name.  Used backspace key to correct errors.  “I want to write Stefany.”

 

Use KIDWARE Writer to let Dan Lea copy and type the names of more children.  Let her print her list.  She might be able to make the name labels for the activity above.  It might be interesting to change the font to a larger type size for her.  (Use Alt F1 to make this change.)

 

Child 4:  That’s the ocean.  Don’t Drink it.  It’s yucky.  I need to type my name or find it on the list.”  Typed his name and names of siblings.

Customize Fun with Letters and Words for this child, so when he presses the F key his family will be displayed.  Each graphic for each sibling and the name will appear when the child presses the initial letter of the sibling's name.  Print these names and pictures; Make personal family books.

 

 

Child 5:  I want to write my name…ASHLEY.”  Typed name as teacher provided the letters. Types other letters.

 

Use KIDWARE Writer and have Ashley copy her name from a model.  Let her use the recording feature (in KIDWARE Writer) to say her name with the printed label.

 

Child 6:  “A Car” – named circle, square, triangle.  Said “K” for rectangle when prompted. Added purple, green, orange.

 

 

 

 

 

 


Child 7:  “Created this:  

 

 

 

 

 

 

Child 6 and Child 7 have used Electronic Builder in classic ways.  Child 6 would be classified as a "dramatist" according to Gardner, and Child 7 as a "patterner".  Gardner describes these two types of creations in terms of mathematical approaches to learning.  The "patterner" is considered more analytic in approaches to learning tasks.  See is you can make these distinctions as these children become engaged in other learning activities.

 

 

Child 8:  Working in island neighborhood, he gave each child a pail, then gave each child a shovel.

 

Use the PgDn key to offer her additional mathematical challenges in any of the Neighborhoods programs.  You can add your own challenges, too.

 

 

 

Child 9:  “Look at that chick.  He has no head.  I know what happened…he was behind the other one!”

To extend opportunities to respond to situations that include spatial awareness, partner this child with another at the computer.  Have the partner describe a simple pattern to be created on the computer screen using Electronic Builder.  The partner describes the pattern, identifying the shape, color and its position on the screen and in relation to other shapes as they are placed, from a model that has been printed from Electronic Builder.  Electronic Builder includes a number of simple to complex models.  You may preview these challenges by using the PgDn key when you are in the Electronic Builder software.  Evaluation:  the child at the computer prints her result and compares that with the model the partner was describing.

 

 

Child 10:  Describing/matching child to his/her symbol.

 

 

 

 

 

 

Print large size icons.  Develop a lotto game that lets the child categorize icons according to different characteristics.  This activity helps develop higher order thinking skills.  Children must think about "things that go together" in different ways.  There are many "right" answers. 

 

Child 11:  Wanted to put a fence around the pig.  Was successful with some help from the teacher.

 

Encourage the child to describe how s/he moved the fence to position it into place to complete the enclosure.  Helping a child reflect on the procedures s/he used stimulates cognitive processing.  Use KIDWARE Writer to record as the child dictates the process she used to get the fence into place.  This could help another child who may be having trouble.

 

 

Child 12:  “The horse is in the water.”

 

 

Use KIDWARE Writer to add a speech file (in the child's own voice) to this story.

 

 

 

Child 13:  Put cows everywhere… on top of trees, in the sky, and started laughing.

 

 Now, estimate how many cows are in this Farm scene.  Print the picture.  Have others estimate how many and write their guesses next to their names.  Then, actually count all the cows.  Who is the closest?  Are there some read aloud books with humorous stories that would continue to tickle your class?  Read a couple of these.

 

 

Child 14:  Standing waiting, recognized names of friends, spelled names along with computer.

 

Oval Callout:   Extend practice in letter recognition and letter identification.  When you line up or choose centers, spell the names of children instead of calling their names. See how many letters you need to say before a child or his/her peers recognize the name.  After they are successful with this, say the beginning sound of names.  Help children focus on beginning sounds with words that are meaningful to them--certainly their names and those of their friends.

 

 

Child 15:  Clicked on the Neighborhood program.  As she was lining up the vehicles she said, “The ice cream truck is behind the bus.  The police car is behind the ice cream truck.”

 

 

Print her picture.  See if she can describe the picture to a friend at the computer who replicates her creation.  The partner at the computer must follow the auditory directions of the child who is describing the picture.  The child at the computer should not see the picture being described.  Try more difficult challenges using other Neighborhoods programs or Electronic Builder.

 

 

Child 16:   Clicked on FUN WITH ANIMALS and made a picture.  Clicked on write and typed letters.

 

Now have the child record what s/he thinks her writing means.  Make the record option available in KIDWARE Writer.  (Use Alt F1 and enable the recording feature.)

 


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