Curriculum Connections... Does your software support them? pg.2


In the Spotlight

In cooperation with Sinikka Rautakivi and the Western Social Center in Helsinki, Finland, the University of Joensuu has been using KIDWARE in various preschools throughout Finland. One of the centers, Vuorilinna, has heen using KIDWARE since 1992.

The director of Vuorilinna, Ritva Huhtinen, is also a preschool teacher. She has been integrating computers into her curriculum and using technology as a tool.

In Ritva's class, the KIDWARE children's icons are not only used at the computer center, but also throughout the classroom to help label children's lockers and personal papers, like portfolio folders.

Her students also have unrestricted access to all learning areas. They have control over what happens at the computer. One activity was to build a city using any program or material they wanted. Some children used Electronic Builder and Electronic Easel print-outs with construction paper shapes to create their final products.

The new Face Maker software program inspired the children to create masks to use in dramatic play. Together with teachers, they enlarged their Face Maker creatios, mounted them and cut holes for eyes and mouths.

"It's a tool. [Using the computer] is not an end in itself," says Martti Sekkinen, a researcher from the University of Joensuu.

In Miss Ritva's class, KIDWARE is used and integrated very creatively in all areas of the curriculum. KIDWARE-develops phonemic awareness, vocabulary, oral and written language.
Ritva Huhtinen, a proud KIDWARE teacher
City Creations from Finland

Check it out... Does your software support children's learning?

Open-ended and child-directed computer learning experiences do.
Do you always tell your children what to do with blocks?
Why would you let computer do that?
Software with clear educational principals and objectives does.
What is the educational value of a frog jumping out of a mailbox?
Isn't it an educator's responsibility to help children make sense of the real world?
Software manuals that offer suggestion for classroom themes and related activities do.
If software development doesn't involve educators, we cannot expect it to include adequate guides with educational content.
Pre-computer introductory and follow-up activities do.
Do you want your computer to only be a game that children use "after they are done with their work"?
Or do you want it to be a meaningful extension of their "work"?

Do you . . . ?


...support children's initial exploration of concepts through hands-on activities with concrete materials?


...offer computer experiences that allow children to build on previously explored concepts?


...use themes to create a framework to help children integrate computer experiences with those in other learning centers?


...explore concepts from different perspectives using various materials?


...display children's computer creations together with those from other media?


...encourage children to create books of their computer printouts to share with parents, family and friends?


...use the computer as a classroom tool to help create materials that support your curriculum (banners, name tags, letters to parents, etc.)



If you answer "yes",
then you inte"great"!


Previous page  | Issues & Ideas | Home | EspañolNext page

Copyright © 1987-2004 MOBIUS Corporation. All Rights Reserved.