Learning gains are maximized when software offers simulation
activities.*
KIDWARE permits young students to experiment and
explore concepts while they compose music, explore fractions by mixing paint colors,
design architectural structures, create microworlds and simulate many other real-life
situations.
One right answer drill
software actually lowers test scores and kills creativity!*
KIDWARE, on the other hand, promotes active
learning. Students construct, produce and become responsible for their own learning. With
KIDWARE the possibilities multiply. |
|
Computer
time spent on edutainment activities also lowers test scores!*
However with KIDWARE, students use the computer
as a tool to produce and create personally meaningful projects rather than simply
responding to what the computer does. 
*Wenglinsky, H. (1998). "Does It Compute?" (Princeton, New Jersey:
Educational Testing Service.) |