Educational Issues and Technology Ideas
Technology and Early Childhood Education

Kidware-developmentally appropriate, age appropriate-simulation software
What Works?
Drill
vs.
Simulation Software

KIDWARE Maximizes Learning Gains:

Learning gains are maximized when software offers simulation activities.*  
KIDWARE permits young students to experiment and explore concepts while they compose music, explore fractions by mixing paint colors, design architectural structures, create microworlds and simulate many other real-life situations.

“One right answer” drill software actually lowers test scores and kills creativity!*
KIDWARE, on the other hand, promotes active learning. Students construct, produce and become responsible for their own learning. With KIDWARE the possibilities multiply.

Computer time spent on edutainment activities also lowers test scores!*
However with KIDWARE, students use the computer as a tool to produce and create personally meaningful projects rather than simply responding to what the computer does. KIDWARE-experiment, and explore while composing music, doing fractions, mixing paints, designing structures, creating microworlds.
*Wenglinsky, H. (1998). "Does It Compute?" (Princeton, New Jersey: Educational Testing Service.)

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