 | Accept varying types of activities, outcomes and
communication styles. Also, offer sufficient opportunities to explore and apply
practice. Shana, a developmentally young five-year-old,
was using Electronic Easel. She discovered that mixing red and yellow made orange. She was
so excited with this discovery that she practiced mixing orange 13 times! Technology
empowered her, giving her control over her learning. |
 | Use cooperative learning strategies involving groups with a
wide variety of abilities, taking advantage of each child's strengths. A classroom of children used Mural Maker to create a harvest scene. Some
children selected and printed pictures, some cut and painted them, while others pasted
pictures on the mural. Those who could, added text. |
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 | Facilitate peer tutoring which encourages children to guide
and instruct each other. This helps ensure equal access to meaningful learning. Two children playing side-by-side at two computers noticed each other's
Fun With Letters and Words screens. "How did you get a picture of the
nighttime?" one child asked. "I'll show you," replied the other. |
 | Offer sufficient opportunities to explore and generalize
learnings. At the Prodigy Child Development Centers in
Alabama, Aquarium is a favorite program. The children and teachers creatively use the
program to troubleshoot problems that occur in their own live classroom aquarium. "I
like Aquarium because it shows children about the life cycle and how important it is to
take care of all living creatures," says teacher, Tracy Gamer. |
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