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| We don't encourage children to watch television in the classroom. We don't fill our libraries with work books and comic books. Then, why do we use "edutainment" software in our classrooms? What's really good for learning? What kind of computer experiences really build thinking skills?
Recent research verifies the benefits of simulation software like KIDWARE for enhancing learning and promoting achievement. You may ask, "what is simulation software?" Simulation is a type of learning activity that fosters motivation and participation on the part of the user. Simulation software allows the student to control the elements of the environment represented on the computer. Such software permits the student to use the computer as a tool to build models of the real world, to apply different strategies for developing creations or responding to challenges, and to communicate about that process. This practice with concepts promotes generalization of learning which deepens understanding. Wenglinsky (1998)* confirms that simulation software raises test scores while drill software actually lowers scores. KIDWARE includes many simulation activities that provide a rich environment designed to foster collaboration, shared problem-solving and higher order thinking skills. |
The following descriptions highlight several examples of the simulation activities that are included in the seventeen children's programs in KIDWARE In Electronic Builder the student takes the role of an architect as she/he selects various shapes of different sizes to design floor plans, "blue prints" for buildings or three-dimensional structures. In Electronic Easel just like real artist, the student experiments by creating his own color palette of paints. And just like an artist, once the pigments are mixed, the colors are used in drawings and designs. Through color-mixings simulations students are also introduced to fractions and proportions. In Neighborhoods programs, the student has the opportunity to set-up four different environments (Farm, City, Village, and Island). She/he can create a diverse community of people, families, workers, scenery, animals, vehicles and props. She can replay and record dialogue for her communities,too. Students can explore "perspective-taking" and try on the roles of diverse members of different ethnic and cultural communities. |
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*Wenglinsky, H. (1998). "Does It Compute?" (Princeton, New Jersey: Educational Testing Service.) |
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